Thank you for owning your share of the responsibility for game performance. PingPlotter testuje Twoj sie pod ktem duych opónie i utraconych pakietów, tworzc zrozumiae raporty. All computers and internet pipes are not created equal. Many people try to play on boat-anchor boxen over public wireless or other squiffy connections and then whine about slow loading, disconnects, latency, etc. To my knowledge, WOWS NA is only hosted in one location. I typically run 30-35ms from the eastern US and I'm well pleased with that. If we knew the actual server cities, may help in a routable fix to lower lag. Thank you. I am aware physical distance effects ping as well, but a shorter hop rather than a 30 location hop would be better. Would be doing the test again then submitting a ticket. My ping is usually 96-100 ms but the past few days it’s been 250-400 literally. Should be much better on a Fibe connection. World of Warships Asia is not literally unplayable for the past few days because of high pings and lag spikes going -35ms ping to 10k ms ping every second on. What is the actual physical location cities of the World of Warships servers? Trying to get my ISP configured for the best possible route to reduce ping/latency as sometimes it went up to over 100ms ping. Im assuming that World of Warships still has two NA servers, one east and one west, while World of tanks now has just one central server. Ping: xx ms represents the response speed of communication sent from the game client to the server. i currently get 35ping stable which is great, but I have to route direct to a west coast location. You can check the network connection quality through Ping:xx ms displayed on the upper left corner of the screen when in the battle. Im trying to reduce in-game latency to best possible.
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